![]() ![]() It would create that extra connection with the player by emulating that crucial body language we see in real conversation. This wouldn't just be a game where players would be speaking to a still image of a character, but one where they would be interacting with a person who reacted to what they said, demonstrating body language that indicated her mood as she spoke. "So, the stranger in One Night Stand was actually acted by myself, and, because I'm not an actor, a lot of her mannerisms are like my own."īlundell sought to capture the kind of natural mannerisms that people showed while speaking to one another. ![]() In this case, it was Blundell herself who brought Robin's actions into reality. These small motions come alive in the rotoscope style, having been drawn over the actual body motions of a person making these gestures. She shows signs when she's delighted, and signs when she's upset at something the player says. As her dialogue appears on the screen, she will play with her hair. The player will continue to witness this as Robin gets up and speaks to them. "Rotoscoping like this is rather unique in video games: It makes One Night Stand literally stand out whilst giving it the breath of real-life, necessary for the game's impact," says Blundell. It lends her a feeling of reality, even though she nothing more than code and animated images. Robin seems to shudder in the cold in these first moments, a small touch of realism and vulnerability that players will continue to see throughout the game through her movements. That closeness carries an even greater impact due to the game's rotoscope art style, in which the artist draws over frames of live action to create fluid, realistic motion. That closeness is jarring, as the player is still just figuring out their place in the world, and this sudden closeness to a character with no warning seems meant to leave the player feeling vulnerable, confused, and a little intrigued. Meeting Robinīlundell creates an intimacy between the player and Robin within moments of starting the game, placing the player directly beside her in bed, her bare back to them. And that's because Blundell creates an instant bond between the pair by using unique visuals, investigative gameplay, and the highly-personal environment surrounding players to paint a picture of an interesting person that's refreshingly human. Thanks to Blundell, many players will get to know her. In it, players will be able to play out that uncomfortable situation in multiple ways, deciding whether or not they want to get to know the smiling young woman, Robin, they woke up next to. In case the title didn't give it away, One Night Stand is a game about waking up next to a naked stranger after a drunken night.
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